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Wheel templates by use case

Every wheel here is ready to spin as it comes — the options are already filled in, and you can replace them with your own at any point. Pick the situation that matches yours rather than hunting through a list. If you already know the tool you want, the A–Z index is faster.

Quick answer

These are ready-made wheel templates grouped by what you need them for — classroom pickers, giveaway draws, party games, everyday choices, random generators, and productivity wheels. Each one is pre-filled and free to use without an account.

Decision Wheels

When the choice is binary and you have already thought about it too long, a two-option wheel ends it in three seconds. These are the wheels for either-or questions — and for the moment you notice you were hoping for one answer over the other.

See all 5 in Decision Wheels →

Name & Team Pickers

Anything where somebody gets picked and everybody else needs to believe it was fair. Teachers use these for cold calling, managers for rota duty, coaches for splitting a squad. The spin is the point: people accept a result they watched happen.

See all 6 in Name & Team Pickers →

Giveaway & Prize Wheels

Built for draws you run in front of an audience. Paste the entrant list, hit record, and let the wheel land where it lands — a visible draw settles the “how do we know it was random” question before anyone asks it.

See all 3 in Giveaway & Prize Wheels →

Party Game Wheels

Games with no box, no cards, and no rules to explain. Open one on a phone, pass it round, and the evening runs itself. Every prompt list can be replaced with your own if the defaults are too tame or too spicy.

See all 8 in Party Game Wheels →

"What Should I…?" Pickers

The decisions that cost twenty minutes and deserve about two — dinner, the film, the outfit, the weekend. Load the shortlist you were already arguing over and let the wheel close it.

See all 10 in "What Should I…?" Pickers →

Random Generators

Draws from a fixed set rather than a list you type: numbers in a range, letters, colours, countries, dates. Useful for classroom games, design prompts, quizzes, and anywhere you need an arbitrary starting point.

See all 10 in Random Generators →

Productivity Wheels

Choosing what to do next is its own tax. These wheels pay it for you — which chore, which habit, which task, which exercise. The wheel is not smarter than you; it is just faster than deliberating.

See all 4 in Productivity Wheels →

Which template should I start from?

If somebody is being chosen, start with the name and team pickers. If something is being won, start with the giveaway and prize wheels. If the question is what to do or what to have, start with the "what should I…?" pickers. Everything else is a decision wheel with a different label on it, and any template can be emptied and refilled with your own options in a few seconds.

Maintained by Vishal, Founder, SpinForFun·Last reviewed